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Jack Murray

Texts and Technology PhD Student

University of Central Florida

Biography

Jack Murray is currently a PhD student in the Texts and Technology program at the University of Central Florida. He received his Masters of Arts in Art, Technology, and Emerging Communication and B.S. in Software Engineering from the University of Texas at Dallas. Jack’s research interests include game design and development, analog and digital play, and esports communities. Jack’s current research is focused on the intersection of analog and digital games, the affective potential of games, and the relationship between games and computing technology. When not working on research, game projects, and complaining about board games, Jack likes to race cars, sword fight, and lay on the floor with his dog, Kiska.

Interests

  • Game Design and development
  • Analog and Digital Game Studies
  • Technology and Platform Studies
  • Affect and Queer Theory
  • Board Games
  • Esports
  • Werewolves

Education

  • PhD in Texts and Technology Student, 2023

    University of Central Florida

  • MA in Arts, Technology, and Emerging Communication, 2019

    University of Texas at Dallas

  • BS in Software Engineering, 2017

    University of Texas at Dallas

Skills

Game Design

Analog and Digital Games

Game Development

Engineering and Production

VR/AR Development

Virtual and Augmented Reality Experiences

Software Engineering

Java, C#, etc.

Experience

 
 
 
 
 

Graduate Teaching Associate

University of Central Florida, Games and Interactive Media

Nov 2020 – Present Orlando, Florida
Instructor of record for Games and Interactive Media in the Nicholson School of Communication and Media at UCF. Courses: Evolution of Games
 
 
 
 
 

Graduate Research Assistant

CHDR@UCF

Aug 2020 – Present Orlando, Florida
Research Assistant in the Center for Humanities and Digital Research at UCF. Game Design and Development Specialist.
 
 
 
 
 

Graduate Teaching Assistant

University of Texas at Dallas

Aug 2018 – May 2019 Texas
Teaching Assistant for Fundamentals of Game Design.
 
 
 
 
 

Interactive Developer

900lbs of Creative

Aug 2017 – Aug 2018 Texas
Developed interactive experiences in the Unity game engine.

Talks and Presentations

“Board games as tool for describing computational thinking process”

This talk was given as part of the Board games and Learning panel at the AECT 2020 International Conference

More than Just the Table: Analog Games as Computational Platforms

This talk and paper were a part of the proceedings for the FDG 2020 conference as part of the Game Criticsm and Analysis track.

Super Baguettes, Space World Cup, and Moon Pope: Collaborative storytelling in megagames through metaplay

This was an asynchronous presentation presented during the 2020 ELO Conference. The presentation covers Megagames and digital …

Masters Showcase: Massively Multiplayer Offline Games

Recent Publications

More Than Just the Table: Analog Games as Computational Platforms

Analog game platforms are more than just individual material objects as the platform studies methodology would argue. Platform studies …

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